![]() ![]() ![]() ![]() Ironically this inability to clearly communicate helped create a sense of solidarity between players who could therefore relate on only one level – their goal to complete their journey and help one another along the way. There was no way for players in Journey - now on Steam - to communicate with one another through voice, text, or even emotes. However, the game was designed in such a way that players would simply stumble across one another on their journeys, and could just as easily lose one another. First, it was possible to play through the entirety of Journey’s admittedly short story without ever bumping into another player. ![]() Journey’s multiplayer was created with some fascinating key design choices.
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